View all by JosCanPer
JosCanPer
Follow JosCanPer
Follow
Following JosCanPer
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Retro Horror Engine (Unity Template)
←
Return to Retro Horror Engine (Unity Template)
Devlog
2.9 Changelist
November 08, 2024
by
JosCanPer
Changelist 2.9 Added new Status & StatusEffect system Link to documentation Implemented Map savable elements Link to documentation Added blue herb and green blue herb mix. Added backwards injured walk...
Continue reading
2.7.1 Patch Changelist
July 31, 2024
by
JosCanPer
1
Changelist 2.7.1 New character movement using standard CharacterController This removes the need of using NavMesh for character movement Implemented animator overrides for custom weapon animations Imp...
Continue reading
2.6.3 Patch Changelist
July 09, 2024
by
JosCanPer
1
Changelist 2.6.3 Fix for DisablePlayer signal not working Fix for shot obstruction not working (player could shoot through walls) Fix for enemy senses following the player constantly Fix for incorrect...
Continue reading
2.6 Patch Changelist
May 20, 2024
by
JosCanPer
1
Changelist 2.6 New character setup and added multi-character support Link to documentation New animation pack Player movement enhancements...
Continue reading
2.5.4 Patch Changelist
April 05, 2024
by
JosCanPer
1
Changelist 2.5.4 Added option to disable player movement reenabling delay when switching states Fixed icon misplacement during item examination Added missing player state tags Made LookAt component op...
Continue reading
2.5.2 Patch Changelist
March 14, 2024
by
JosCanPer
1
2.5.2 Fixed error with input in main menu Fixed issue with pause menu being able to be closed while quit dialog was on top Automatically closed settings when pause menu is closed...
Continue reading
2.5.1 Patch Changelist
March 13, 2024
by
JosCanPer
1
2.5.1 Add Vertical aiming component to player Added proper Keyboard/Gamepad input schemes in PlayerActions Fixed monster collider not being disabled on death Made FocusVirtualCameraOnCharacter LookAt...
Continue reading